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Lighting Projects
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Baz Luhrmann Stages
In this digital lighting study, I aim to recreate the mood, style and cinematography present in Director Baz Luhrmann's films : "Elvis", "Moulin Rouge" and "Romeo and Juliet". I used three different renderers to complete this project: Arnold Maya, Houdini Redshift and Unreal Engine 5. For detailed process refer to my Blog.
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Carved in Stone
Carved in Stone was an MFA project at SCAD I was able to supervise as a Visual Effects Artist. Other than supervising, I was able to work on these shots as a Nuke Compositor, and Real-Time Lighting Artist, and Animator in Unreal Engine 5.
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Re-Cycle
Collaborative project with The Mill. In this 10 week-long group project, I was responsible for Look Development, Producing, Lighting and CG Integration of Shot 4.
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BREAKDOWN Re-Cycle
Software used: Houdini Redshift, Substance Painter, Nuke, Maya, Photoshop Year: 2023
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Succulents
In this project, I explored the process of creating procedural materials in Houdini Redshift.
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BREAKDOWN Succulents
Programs used: Houdini/Redshift/Maya Year:2022
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Succulent Scene
In this project, I explored the process of creating materials using OSL in Houdini Redshift.
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BREAKDOWN Succulent Scene
Software: Houdini/ Redshift/ Maya Assets: Turbo Squid and CG Trader Year:2022
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Yeti Cup
This is a match to live-action project. Here I push forward integration, lighting and materials to be as photorealistic as possible to match the Yeti Cup reference.
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BREAKDOWN Yeti Cup
Year: 2022 Software: Maya/Arnold/Nuke/Photoshop
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Detailed Breakdown Fireflies
Detailed Breakdown Cello Gears
Andrea Rosado Rodríguez
Lighting Artist and Compositor
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